- Living@Home is a simulation
of evolving creatures for your desktop.
Living@Home differs from existing examples of the genre (FramSticks, Primordial Life) in not starting from “atomic”
components. Living@Home therefore
supplies the creatures with a variety of ready-made organs and components, from which to build
bodies. The creatures, called “biots” are
somewhere between animals and tanks, being equally
likely to bite one-another or open fire with armour piercing shells.
- Living@Home uses the principal
of Genetic Programming to enable the biots to actually evolve totally new bodies and behaviour.
- Living@Home also pays serious
respect to the eye candy required capture the imagination of the user. OpenGL graphics render the evolving
world in real-time, and “special effects” dramatically
illustrate the on-going struggle for life.
There will be no instances of organisms bumping together and one coming away bigger.
- Living@Home will use multiple
communications channels to enable isolated programs to share biots with the online community. Communications
modules will exchange data by email, hard-wired
“neighbouring world” connections, or Napster-like
distributed server approaches.
Click here for the complete concept document
- And finally, the software design
is open to extension; people will be able to create add-ons as DLLs, just
dropped in an application directory…